





This facade is just a projection of a net pattern over everything. I was running into problems at the corners with the arches version that I was looking at a few months ago and this resolves that. I think I looked at something similar during all the different facade trials, but don't remember why it didnt work out then. Possibly cause I was using just a plain grid instead of this eyelet/net pattern, and I didnt really like the way the grid projected. Or something.
Its also nice that it gives variation around the different elevations by default, via a single move and within the same family. And its easier to model.
AND there's an easy Energy Capture/Energy Net correlation we can make up.